- #System shock 2 tacticool mod
- #System shock 2 tacticool update
- #System shock 2 tacticool code
- #System shock 2 tacticool download
I asked for permission but got nothing, so I just took off and credited him anyway.
#System shock 2 tacticool mod
Special thanks to Tikubonn for the anesthetics coding, I just ripped it from his mod and slapped it into mine. Here I took screenshots and childishly turned it into an awful comic book-like thing for you all to witness, Non-Lethal weapon acts just like it does on MGS. HE FREAKIN' TAKES THEM ALL DOWN! He's pretty good. Then I did a third trial, WU S Pistol, guy is bombarded with bullets and then. Let's just say after 2 tests it was unsuccessful and two Big Bosses got their heads blown off clean with P90s. I just ran some proper tests with the Big Boss pawn type versus 4 Umbra Company scrubs.
#System shock 2 tacticool update
NOTE: For maximum compatibility I suggest you update all these mods to work properly with the latest faction mod added.
#System shock 2 tacticool download
Latest updates are available in the download links at the first post:
![system shock 2 tacticool system shock 2 tacticool](https://www.spriters-resource.com/resources/sheets/129/132590.png)
#System shock 2 tacticool code
Quote from: Chicken Plucker on December 19, 2018, 08:53:09 PM CE is Combat Extended, very popular mod that overhauls combat mechanics, it's a nightmare for people like me to make patches for it because it has it's own code separate from vanilla. It's all separate, not everyone likes everything in the collection but what I wanted to do as I listed those was summarize the complete intention of this project as a whole. Carrying capacity has been covered by backpacks in Rimmu-Nation Clothing, colonist recruitment by mission boards and contractor recruiting options, casualty treatment made so much more effective by hospital bed and medical equipments that Red Horse Furniture expanded on and etc. Cheers all.ĬE is Combat Extended, very popular mod that overhauls combat mechanics, it's a nightmare for people like me to make patches for it because it has it's own code separate from vanilla.Īnyways! I see what you mean, the idea is to have individual mods kinda like small expansion packs that tick those boxes.įor example, many of those things in the bullet points are covered by Red Horse Furniture, you can use computers to earn money and you can use vending machines to mass-produce medicine and food with those funds. I hope it's all done by tommorrow, but with the tranq coding it's all gonna be complicated, it's taking longer. Only logical solution was to pull what Hideo Kojima pulled for Phantom Pain, where there are body doubles/phantoms running the faction while he's pretending to be dead. Sorry for the spoiler.īasically I can't force characters and their outfits or looks to be a part of the faction, and I didn't want MSF to not-be-run by Big Boss. I really like what happens here, they spawn with the headband, uniform and certain hairstyles. Right now there's a bug somewhere that makes MSF units spawn with only AK47s and not the AR style rifles, along with traders spawning with no weapon. Trader unit types having a little drink after a firefight, they wear the Sub-commander uniform AKA Miller's outfit from MGS or simply, the instructor uniform. Some soldiers having a little drink during a firefight, standard MSF on the map, finalized their logo to be colorable in orange. I gotta love the parkas, Odstriman made the M65 modified hoodies for me for my birthday during Nov 17, it just happens to go with MSF's theme, I slapped on an ALICE harness and now it looks like a normal uniform they would wear even when it isn't winter. Fix issue with MSF riflemen spawning only with AK47s at the moment (communists pls) AUG, FNC and FAL needs to be added for this mod and Rimmu-Nation Weapons It is extremely effective for combat, however there are no real side effects for nanomachines in MGS so I don't really see a way of making this properly balanced.
![system shock 2 tacticool system shock 2 tacticool](https://i.ytimg.com/vi/4WZPYybJXMA/maxresdefault.jpg)
Maxi Cola returns, more addictive and has actual nanomachines that can slowly heal permanent wounds now. Miller outfit and Parkas are done, all uniforms finished Female and male hairstyle system, specific to the MSF Big Boss hairstyle and Miller hairstyle spawning for units done Guys I know I said something along the lines of "try to get the mod out by tonight" but it turns out that's a little harder than I thought.